Visions of Epic Awesomeness 2 is a collection of short, frantic sketches set to heavy metal music. Bigger and better than the first installment in almost every way, Visions rides the razors edge of sanity in a world based loosely in Half-Life 2.

Visions was created by maninthespoon, with special thanks going out to the following:

  • iceytina - Lightning brushes
  • Big Tony O'Farrell - Creepsville font
  • Mrak - Headcrab Canister STOOL
  • itchyflakes & BoneyardBrew - Guitar Hero models
  • halo4life - RE4 chainsaws


    You can discuss the video in the forums thread and if you haven't seen the first video, check it out here.
  • Unless you have been hiding under a Mapping forum rock, you will know about the Mapping contest which has been in the running for about 3 weeks now. The quality was high for both of the contests, and with some decent numbers of entries, andl the results are in, the winners are as follows for each competition.

    Mapping Contest #4 Post-Apocalyptic/Destroyed

    The winner for this contest was Peatear, with quite an intresing landscape and some impressive detail.



    Second was omega332 with his amazingly swift entry, which also had a high quality.


    and third was Hazrd24, Hazrd24 map was unique in the fact that all the rubbish in the map moved, and was interactive.

    check out the thread for the other entries.

    Mapping Contest #5 Surreal

    This contest came up with some very intresting maps, with 2 high quality maps. The winner for this contest was Evil Scotsman, his map can only be described as "Unique" and extremely creative and the brush work is good.



    Second place was Lord Pirate, with what has been said to be "Coolest transition from water to glass in Source that I've ever seen" by djshox


    Check out the Surreal contest thread for the rest of the entries, as none of the others got many votes. Be sure to check the mapping forum for a "Grand Map-off" for a gold membership prize.
    The goal of this challenge is to make a scene in Garry's Mod reminiscent of a scene from an explosive over-the-top action movie.

    Let's see what you guys can do!

    Check out the challenge page to submit your entries and vote on other people's entries.
    3 Days ago
    Approved by mm3guy

    Have you ever wanted to play Star Wars in Garry's Mod, but never had the chance? StarWars Online is a new gamemode currently being developed by:



    The gamemode will be designed to catch the player's imaginations - By enhancing them with the following features:

    A Profession System

    You will be able to pick your favorite faction, before you start fighting your foes. The professions available will include:

    • Marksman - Specializes in long range weaponry. (Snipers)
    • Brawler - Close combat (Fists)
    • Medic - Performs Medical examinations.
    • Creature Handler - Raises creatures and looks after abandoned animals.
    • Bounty Hunter - Vowels to get rid of the Jedi, wreaking havoc as well.
    • Commando - Explosives specialist
    • Pistoleer - Quite obviously, uses pistols
    • Smuggler - Smuggles spices and contraband onto the black market.
    • Squad Leader - Bravest of classes. Leads troops out onto the battlefield.
    • Tera Kasi Artist - Uses hand-to-hand combat.
    • Jedi - Master of the force.


    Missions and Quests
    NPCs and Mission Terminals will be placed throughout the map. In order to gain a mission, players must approach the NPCs and Mission Terminals and accept the missions they wish to complete. Faction specific terminals will be available, such as Rebellion or Imperial. When missions are completed, you will earn a set amount of credits.


    Vehicles and Buffs
    The development team will be adding Vehicles and Buffs to the game. The vehicles will be the traditional Star Wars vehicles from the films, such as Speeders. These vehicles will be hand tuned in order to achieve the highest quality.

    Some classes will be able to give players buffs. Buffs will increase performance on the battlefield through forms of advantage. The ability to give buffs, will be excellent for head on battles between teams.

    Guilds and Rewards
    The player will have a choice to create a guild. This guild may be public for everyone to join, or you can keep it private for just you and your friends to join. You'll have the option to choose your guild type, such as Rebel or Imperial.

    Unlocking certain achievements will rewards players. Achievements are still being decided, but the rewards will be badges. A badge earned will be viewable by other players.

    Conclusion
    This gamemode has been in development since the May 12th. The developers have done much work. The following core system shows the progress of development.

    Core 1 = Discussing the mod/Starting Development
    Core 2 = Scripting and implementing planned features
    Core 3 = An open beta will be available for the public to play the game, provide feedback and help us clean the gamemode of bugs.
    Core 4 = The gamemode will reach its final stage of debugging and implementation. Once finished, the gamemode will release.

    The StarWars Online gamemode is currently in Core 2. Please visit the forum thread. Provide us with any feedback you have and we'll be happy to answer any questions you have.
    This quick one day challenge has wrapped up. Here are a few of the interesting entries that were sent in:





    To see the other entries people have sent in, check out the challenge page.